
Dinoblade: Early Game Attributes Priority
Should you invest in more Health or more Damage early on? Find out in this guide.
Dinoblade is a pretty straightforward soulslike that doesn’t come with many of the bells and whistles you would expect from games in this genre. That said, there are a few mechanics and systems you should be aware of before jumping in, one of them being Attributes.
All information included in this guide is sourced from the Dinoblade demo available on Steam. After the official release, this guide will continue to receive any necessary updates or additional content. Be sure to bookmark it for later if you'd like to keep track!
Attributes in Dinoblade are your character's main stats. There are four of them in total, and they can be gradually increased throughout the course of the game to make your dino better at combat. The four Attributes in question are Health, Damage, Resonance, and Stamina.
You can improve any of your Attributes by spending SP, a currency obtained whenever you level up. Your dino levels up quickly and the game is pretty generous with the amount of SP it gives you, but it’s still a good idea to prioritize certain Attributes over others, especially in the early game.
Damage
Damage is exactly what it says on the tin. Improving this Attribute enables you to take increasingly larger chunks of Health away from enemies with every hit. Dinoblade is a game that encourages you to play aggressively right off the bat, and you should definitely lean into that playstyle as much as possible.
You may find opportunities for tactical builds later on once you unlock new weapons and upgrades for your Soul Arts. But at least for the opening couple of hours, you’ll want to go full “unga bunga” on any enemy that crosses your path. The game is set in prehistoric times after all.
Stamina
Stamina generally takes a backseat to other Attributes in many games, but we encourage you to do your best not to ignore it in Dinoblade. This Attribute allows you to dodge and chain together attack combos without getting tired. Stamina is especially crucial if you find yourself wanting to use a lot of heavy attacks.
While fighting regular enemies, you won’t feel like you’re missing out on anything by not spending SP on extra Stamina. However, you’ll definitely feel it during boss fights where you can easily burn through your Stamina bar in a matter of seconds if you’re not careful.
Health
Most regular enemies inflict low to moderate amounts of damage, and you’ll be able to survive quite a few hits before going down, even with just your initial Health pool. However, once you start taking on bosses, of which there are many, you’ll need a bunch more hitpoints if you hope to survive their relentless attacks.
Health works a bit differently compared to the other Attributes. Instead of getting just one or two extra HP per SP spent, you get about 15. This makes Health the most cost-effective Attribute in the game. You don’t want to invest heavily in it as Damage and Stamina are more important, but pouring a few SP into Health here and there is not a bad idea.
Resonance
Resonance is essentially Dinoblade’s equivalent of mana. A larger Resonance pool enables you to use Soul Arts more often, which is definitely helpful since some of those abilities are very powerful. However, we wouldn’t recommend investing too many points into Resonance right off the bat because the other Attributes are more important early on.
The main reason why you shouldn’t go all-in on Resonance is because Soul Arts have cooldowns. You won’t be able to spam your special abilities regardless of how much Resonance you have, so it’s better to rely on regular attacks instead. Resonance will become more important later on once you start unlocking upgrades for Soul Arts.