
Moonlight Peaks Patch 1.2.3 Nerfs Wine, Adds Major Fixes & Updates
No more making bank from wine.
Moonlight Peaks has hit it off with its cozy and spooky concept, giving you the role of a vampire farmer making their way to a new home and life, breaking off from the renowned Dracula family. From meeting residents and solving the town's problems to planting a variety of regular and magical crops, the game has also seen updates and fixes to bugs and issues.
In line with that, the most recent update of Moonlight Peaks has brought on major game-changers to Moonlight Peaks itself, rebalancing some money-making items, quality-of-life fixes, and updates to some of the gameplay items. We've got everything essential you need to know about this big update for patch 1.2.3 for Moonlight Peaks right below.
All Major Updates and Changes in Moonlight Peaks Patch 1.2.3
A major update to Moonlight Peaks includes an iconic money-making product of Wines. This was significantly reduced despite its long processing times. A lot of updates were made to some items and resources in the game, such as the Wood drops of Trees, the Firefly Pollinator, and making the Gramophone finally available. While there are a lot of changes and updates to the game, here's the list of essential updates you need to be aware of:
Major Game Changes
- The selling price of processed items like Wine is reduced.
- The amount of Honey produced by Bee Houses is reduced.
Latest Update Patch Notes 1.2.6
As of August 22, 2026, the developers of Moonlight Peaks have heard the feedback regarding the keg-based products, returning them to their original price points prior to the 1.2.3 update in this new 1.2.6 update for the Steam version of the game. This affects recipes for Red Wine, White Wine, and Beer. Additionally, there's an increase in Honey's selling price and production to become more profitable. While bulk cooking works with up to 25 items and only requires playing the cooking minigame once per bulk.
- The loot from shaking and cutting trees is rebalanced.
- The loot from dig spots is rebalanced.
- Red Gramophone is now always available for purchase at The Broken Lamp.
- Purple Gramophone at The Howling Hammer has a price increase.
- Cooking can now be done in bulk, similar to crafting.
- Cooking and crafting can now also be canceled.
- The number of nights needed before main story quests is significantly reduced.
- The default stack size of items in the inventory is now 100. Pathways now have a stack size of 1000.
- Tier II Spells can now be performed without the Witch's Wand.
- Firefly Pollinator now shows a range indicator, information on what it does, and quality influence is now based on the number of days it pollinates a player's crops.
- The Museum now accepts higher quality items, including fish.
- Bought accessories and other customizations are now stored in the player’s inventory and can be gifted and sold.
- Hair can now be changed at the mirror instead of by consuming an Alter Ego Elixir.
- Plum and Willow trees now drop Dark Wood. Weeping Willow trees now drop Light Wood.
- Forageables, including flowers, will now spawn even if low-priority foliage is in the way.
- Increased the respawn rate of foliage in non-plot areas, including trees.
- Sugarbones now grow to full length everywhere and are only harvestable when fully grown.
- Tier 2 spells can now be performed without the Witch’s Wand.
- The calendar as well as the end of night sequence now shows when it’s a full moon.
- Added a separate accessibility tab in settings; an option to increase the text size is also added, and there is an accessibility option to reduce or turn off screen flash effects, including lightning flashes.
- There is now a Quick Transfer tooltip on how to use it.
- The House Storage now shows more items per row.
- The Museum, Player House, and Henderson House now have a different map visual until they are repaired.
- The log blocking the waterfall now shows on the map until it is removed.
- Crops in the Almanac now show their Energy, Mana, and Mana Extract values.
- Recipes in Kegs, Jam Makers, Mills, etc now show the energy and mana their products give when they are consumed.
- During Nokturna deck building, cards now stay bright unless each owned copy is used in the deck.
- An animal now complains about other animals in the same barn once every 7 nights.
- Animal complaints about missing food or too much compost now have priority over complaints about other animals.
- Items found from Lost Item job board quests are now not droppable and can be sold to Chester.
- Mining bronze, iron, and gold ores now also drops stone.
- Shaking trees now costs zero energy.
Fixes to Issues
- Fixed the issue where upgraded tools could be sold to Chester. They're now returned to their Bronze state.
- Fixed when going on dates, it doesn't trigger any story cutscenes during that night.
- Fixed the soft-lock wherein losing a Mastersoup event blocked you from joining other Mastersoup events.
- Fixed not being able to open any menu and walking slowly after walking out of a building.
- Fixed when entering a Nook in Bat Form while jumping up or down a cliff caused a soft-lock.
- Fixed where waiting too long during dialogue in the dream cutscene with Moon Goddess caused a soft lock.
- Fixed when Jada teleports through Persephone during the Memories of Pookie cutscene, causing a soft lock.
- Fixed the objective in the Mermaid’s Wish quest did not start if one of the special shells was in house storage while obtaining the other one.
- This fix repairs save files that were stuck by this issue by ending the night once.
- Fixed where the player got stuck when trying to follow an NPC through the Bookcase Door in The Broken Lamp, causing a soft lock.
- Fixed where some house customizations didn't apply after purchase.
- Fixed where interacting with an NPC pushed the player inside set dressing, causing a soft lock.
- Fixed here the player got stuck in the critter room of the Museum.
- Fixed where canceling a spell on the frame that it succeeds caused a soft lock.
- Fixed where the player got stuck inside set dressing in Luna Bay.
- Fixed where interacting with specific flowers or trees in The Pink Grove caused a soft lock.
- Fixed a soft lock when Steam service fails to initialize, now showing a prompt.
- Fixed where one or more Mana Extractors with a long process queue caused low performance.
- Fixed where staying at the afterparty of the Museum Opening could skip the player’s wedding, causing a relationship lock.
Minor Fixes to Issues
- Fixed an issue where decorations near stairs and bridges could not be picked up.
- Fixed where Ridge expresses interest towards Persephone while the player is dating Ridge.
- Fixed the allowed free higher-quality cooking. All recipes now require at least 1 quality ingredient.
- Fixed where NPCs attempt to walk through Snek during Winterwake.
- Fixed where the player’s house was invisible during a date intro cutscene.
- Improved the hat offset position on Mannequins when the hat is placed as decoration.
- Fixed where dialogue with Sabrina during the Night Market ended in a dialogue menu with Chester.
- Fixed where the player could sit on the same chair as an NPC during Winterwake.
- Fixed where buildings under construction were showing magical moving parts while Ridge was not present.
- Fixed Flowerpot Rose Yellow requiring a red rose instead of a yellow rose.
- Fixed Citrineflutter not having the correct icon.
Overall, there are actually more changes than what we've mentioned so far. These updates and fixes are more of the essential things you need to know. So if you want to check out the full patch notes for Steam, you can check them out here. The 1.2.3 update will also be coming to Nintendo Switch soon.
Player Feedback on this New Update
With these major changes in Moonlight Peaks, the game's community has quite a lot to air out about the new update, especially with how the trees are changed and the wine prices are majorly reduced.
The update made it so you can only get 4 jars of honey instead of 16 per hive
SOOOOOOO glad to knew people were struggling with the gramophone and they just made it always available.
They decreased the wine sell prices so now I'm sad. I gotta find a new way to make easy money now
Players are currently scrambling to find the new money-making strategy for Moonlight Peaks amidst this new update. However, they can enjoy a lot of the new quality-of-life fixes in terms of the interface, such as adding the Moon to the Calendar, what day it is, a larger storage layout in the player's home, and more.
So far, the Moonlight Peaks developers are actively working on issues the community has raised. But still, some choices are questionable and may seem more counterproductive. We'll just have to see in future updates if we'll even see rollbacks of previous updates, more fixes to issues, and more game updates.