
Star Wars Zero Company: Escape From Jabiim Walkthrough - Rewards, Outcomes, & More
Here's a complete SWZC Escape From Jabiim Operation Walkthrough!
Escape From Jabiim is an Operation in Star Wars Zero Company that gives you several ways to deal with a Republic Intelligence rescue mission. You will be given three choices, and the one you make determines the amount of Zone Jenth Influence, Credits, and Intel you receive.
This is one of the more important operations in SWZC, and thus, making the wrong choice isn't an option. So, if you want to know which choice is the best one, here is a complete Escape From Jabiim Walkthrough to guide you through it.
Escape From Jabiim Operation, Explained
Escape From Jabiim is a Republic-related Opportunity Operation involving Officer Bennic Halloren. Bennic has a contract for Zero Company to rescue three undercover Republic Intelligence officers being held inside a Separatist prison camp on Jabiim.
The mission becomes more complicated because there are additional prisoners in the camp. Moreover, the game gives you three choices, where you can either focus exclusively on rescuing the Republic agents, or rescue both the Republic Agents and some prisoners who offer payment, or attempt to free everyone.
Unlike a standard Tactical Mission, Escape From Jabiim is centered around the choice system rather than a conventional turn-based battle. You select an approach from the HoloTable and receive the corresponding payout.
How to Start Escape From Jabiim in Star Wars Zero Company?
Escape From Jabiim appears on the HoloTable as a Republic Opportunity. Before selecting it, make sure you have enough Intel because the Operation costs 50 Intel. Below, we’ve listed all three choices:
- Save only the three undercover Intelligence officers.
- Save the undercover officers and the prisoners who offer Credits.
- Attempt to save everyone.
All Escape From Jabiim Choices and Rewards in Star Wars Zero Company
Your choice is the most important part of this Operation because the three approaches have different reward pools. Below, we’ve provided a table that lists all the choices and the payouts you can receive after completing the rescue.
| Choice | Result |
|---|---|
| Save only the 3 Intelligence Officers | +25 Intel +3 Zone Jenth Influence +500 Credits |
| Save the Intelligence Officers + Prisoners Who Offer Credits | +25 Intel +3 Zone Jenth Influence +250-1,500 Credits |
| Attempt to Save Everyone | +25 Intel +7 Zone Jenth Influence +1,500 Credits (On Success) + Medpac Mk. II (On Success) |
Choice 1 Rewards & Outcomes
This is the safest choice as you can focus exclusively on the three undercover Republic Intelligence officers. The outcome is that Zero Company concentrates its resources on the primary objective instead of attempting to free the rest of the prison population.
This avoids the additional uncertainty associated with the other two choices. This is the balanced outcome out of all 3 choices and provides a guaranteed reward without relying on luck and chance.
This route makes sense if you simply want the outcome and do not want to gamble on additional rewards. It is also useful when you are trying to conserve resources and do not specifically need the extra Influence or utility reward provided by the other two choices.
Choice 2 Rewards & Outcomes
The second option extends the rescue to prisoners who are willing to pay for their freedom. Instead of rescuing only the three Republic Intelligence officers, you can also attempt to extract prisoners who can compensate the team.
However, this choice has many consequences, as non-paying prisoners can alert the guard for the sake of revenge. Therefore, if you are looking for a balanced outcome, Choice 1 is better. Choice 2 introduces a gamble because you are trying to extract more people for additional compensation.
Choice 3 Rewards & Outcomes
The third choice is the most ambitious approach. Instead of limiting the extraction to the Republic agents or the prisoners willing to pay, you attempt to free everyone in the camp. This is the route that pays the highest reward and the largest Influence payout.
If the rescue is successful, you will get +7 Zone Jenth Influence alongside +500 credits. Moreover, there is a rare chance that you can receive an additional payout of +1500 Credits and a Medpac Mk. II Utility item if the rescue was successful.
