
Star Wars Zero Company: Friend of a Friend Walkthrough - Rewards, Outcomes, & More
Here's a complete Friend of a Friend Operation Walkthrough in SWZC!
A Friend of a Friend is an Opportunity Operation in Star Wars Zero Company that can lead to several different encounters and outcomes. Each version gives you different choices, rewards, risks, and bonuses.
So, if you want to know all the possible choices, outcomes, rewards, and important details for A Friend of a Friend, here is a complete SWZC A Friend of a Friend walkthrough to guide you through every version of the Operation.
A Friend of a Friend Operation, Explained
A Friend of a Friend is an optional Opportunity Operation in Star Wars Zero Company where you will receive a mysterious meeting request from someone claiming to be a "friend of a friend." However, what happens next depends on the situation you encounter.
The Operation can lead to several different scenarios. Each version gives you different choices, rewards, and risks, so knowing what to expect can help you make the right decision.
How to Start A Friend of a Friend in Star Wars Zero Company
A Friend of a Friend appears as an optional Opportunity on the HoloTable. The Operation costs 40 Intel, so make sure you have enough Intel before accepting it. You will have 2 Turns to complete the Operation, and there is a 40% chance that it can finish early.
Once you start the Operation, pay close attention to the situation presented in the briefing. This determines which version and choices you will encounter. Below, we've listed the main things to keep in mind before starting the Operation.
- Check your available Credits.
- Make sure you have enough Intel for resource-based choices.
- Consider your current Capacitor supply before purchasing the Thermal Imploder Grenade.
- Check whether your Operators are injured before choosing the Cycle IV plant.
- Keep your Operator builds in mind when selecting the final training effect.
All A Friend of a Friend Choices and Rewards in Star Wars Zero Company
A Friend of a Friend has multiple possible versions, and the choices you receive depend on the situation that appears during your campaign. Below, we've separated every version into its own table so you can quickly find the choice you encounter and see its outcome and reward.
Pyke Assassin Choices & Rewards
In this version, the meeting turns out to be a trap. A Pyke Syndicate Underboss has hired an assassin to eliminate known Hutt Cartel associates, including Zero Company.
| Choice | Outcome | Risk / Rewards |
|---|---|---|
| Attack First | Send 2 Operators to eliminate the assassin. | High Risk, +3 Influence |
| Bribe the Assassin | Pay the assassin to leave you alone. | +3 Influence, -1,500 Credits |
| Call the Authorities | Report the assassin to the authorities. | +5 Influence |
TIP: Calling the authorities gives you the highest Influence reward, while attacking first puts your Operators in a High Risk situation.
Pyke Assassin Ambush Choices & Rewards
This version also involves Pyke assassins, but the situation escalates as soon as Zero Company reaches the meeting location. Several assassins attack, leaving you with no choice but to fight for your lives.
| Choice | Outcome | Risk / Rewards |
|---|---|---|
| Fight for our Lives | Fight the Pyke assassins and attempt to survive the encounter. | High Risk, +3 Influence |
NOTE: You need 4 Operators for this encounter, and there is a chance for injuries. Keep that in mind before committing Operators who are already injured.
Equipment Merchant Choices & Rewards
In this version, the mysterious meeting is legitimate. Drongg, an Ishi Tib merchant, grants you access to a selection of high-quality equipment. You can purchase from one of two equipment pools or walk away from the deal.
| Choice | Outcome | Rewards |
|---|---|---|
| Purchase from Equipment Pool 1 | Receive a random item from the first equipment pool. (6.67% chance for each equipment) | Random Equipment |
| Purchase from Equipment Pool 2 | Receive a random item from the second equipment pool. (6.25% chance for each equipment) | Random Equipment |
| Pass | Decline the merchant's offer. | +3 Influence |
Former Techno Union Worker Choices & Rewards
This version introduces a former Techno Union worker whose brother joined the Coil. She wants to help Zero Company and provide her knowledge and services.
| Choice | Outcome | Rewards |
|---|---|---|
| Assign to Upgrade a Facility | Use her industrial knowledge to improve your facilities. | +100 Den Level, +3 Influence |
| Bring Her on as a Contact | Recruit her to your Contact network. | +1 Contact, +3 Influence |
Train With Kathar Indiin Choices & Rewards
In this version, you meet Kathar Indiin, who wants to train one of your Operators. Each training option provides a different combat buff, but every choice also comes with a drawback.
| Choice | Outcome | Rewards |
|---|---|---|
| Unbroken Concentration | Improve the Operator's focus. | +2 Focus Points, -2 Health, +3 Influence |
| Hand to Hand | Improve close-range combat ability. | +2 Melee Damage, -1 Ranged Damage, +3 Influence |
| Keen Eyes | Improve ranged critical performance. | +3% Ranged Crit Chance, -1 Crit Damage, +3 Influence |
| Compounding Strength | Improve opening movement. | +1m First Move Speed, -5% Ranged Accuracy Against Distance, +3 Influence |
TIP: Choose the training effect according to the Operator's role. For example, Hand to Hand works better for melee-focused Operators.
Deal With Leeshui Choices & Rewards
In this version, you encounter Leeshui, a Devaronian who claims to represent the Bounty Hunters' Guild. She wants payment for alleged violations of Guild rules.
| Choice | Outcome | Rewards |
|---|---|---|
| Small Payoff | Offer Leeshui a small payment. | +3 Influence, -250 Credits. |
| Medium Payoff | Offer a larger payment. | +3 Influence, -1,000 Credits. |
| Big Payoff | Pay a larger amount and gain Leeshui as a Contact. | +1 Contact, +3 Influence, -1,500 Credits. |
| No Payoff | Refuse to make a payment. | +3 Influence |
Trandoshan Encounter Choices & Rewards
The situation escalates when three large Trandoshans confront Zero Company and demand Credits. You can either pay, negotiate, or fight.
| Choice | Outcome | Rewards |
|---|---|---|
| Pay Up | Pay the Credits demanded by the Trandoshans. | Payment required, +3 Influence |
| Negotiate | Convince them to accept Intel instead of Credits. | Give the required Intel instead of Credits, +3 Influence |
| Fight | Fight the Trandoshans and attempt to escape. | Injury penalty, Accuracy Reduction Penalty (1 Cycle), +3 Influence |
Herbal Treatments Choices & Rewards
In this version, you meet a Cosian herbalist who provides three different treatments. Each treatment has a different effect, giving you an opportunity to recover from injuries or improve your Operators.
| Choice | Outcome | Rewards |
|---|---|---|
| Try Nysillin | Help your Operators recover from injuries. | Remove 2 Injured stacks, +3 Influence, -250 Credits |
| Try Marcan Herb | Experience a strong mood-altering treatment. | +3 Influence, -250 Credits |
| Try Brula Fruit | Improve the physical condition of your Operators. | +4 Health, +3 Influence, -250 Credits |
| Decline | Refuse the treatments. | No reward |
Qwiitl's Fractal Radio Choices & Rewards
This version introduces Qwiitl, a local smuggler who asks Zero Company to build a fractal radio that allows him to monitor judicial communications and avoid patrols. To do this, you need to assign an Operator who’s correct for the job.
| Choice | Outcome | Rewards |
|---|---|---|
| Assign an Operator | 50% chance of getting higher Influence if you choose the correct Operator and a 50% chance of getting lower Influence if you choose the wrong one. | Success: +5 Influence Failure: +3 Influence, +1,500 Credits |
| Try Marcan Herb | Report Qwiitl to the local authorities. | +1,000 Credits |
Meet Qwiitl Again Choices & Rewards
In this version, Qwiitl contacts Zero Company again after the earlier encounter. Accepting his meeting comes with a 50/50 outcome, so be prepared for either result.
| Choice | Outcome | Rewards |
|---|---|---|
| Accept the Meeting - Success | Qwiitl thanks Zero Company for helping him and gives you a gift. | Random Exquisite Weapon Mod, +5 Influence |
| Accept the Meeting - Failure | Qwiitl's men attempt to rob Zero Company. | Robbery Setup |
NOTE: There is also a chance that the meeting turns into an attempted robbery, so be prepared for either result.

