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A Friend of a Friend Operation in SWZC

Star Wars Zero Company: Friend of a Friend Walkthrough - Rewards, Outcomes, & More

Here's a complete Friend of a Friend Operation Walkthrough in SWZC!

4 min read

A Friend of a Friend is an Opportunity Operation in Star Wars Zero Company that can lead to several different encounters and outcomes. Each version gives you different choices, rewards, risks, and bonuses.

So, if you want to know all the possible choices, outcomes, rewards, and important details for A Friend of a Friend, here is a complete SWZC A Friend of a Friend walkthrough to guide you through every version of the Operation.

A Friend of a Friend Operation, Explained

A Friend of a Friend is an optional Opportunity Operation in Star Wars Zero Company where you will receive a mysterious meeting request from someone claiming to be a "friend of a friend." However, what happens next depends on the situation you encounter.

The Operation can lead to several different scenarios. Each version gives you different choices, rewards, and risks, so knowing what to expect can help you make the right decision.

How to Start A Friend of a Friend in Star Wars Zero Company

A Friend of a Friend appears as an optional Opportunity on the HoloTable. The Operation costs 40 Intel, so make sure you have enough Intel before accepting it. You will have 2 Turns to complete the Operation, and there is a 40% chance that it can finish early. 

Once you start the Operation, pay close attention to the situation presented in the briefing. This determines which version and choices you will encounter. Below, we've listed the main things to keep in mind before starting the Operation.

  • Check your available Credits.
  • Make sure you have enough Intel for resource-based choices.
  • Consider your current Capacitor supply before purchasing the Thermal Imploder Grenade.
  • Check whether your Operators are injured before choosing the Cycle IV plant.
  • Keep your Operator builds in mind when selecting the final training effect.

All A Friend of a Friend Choices and Rewards in Star Wars Zero Company

A Friend of a Friend has multiple possible versions, and the choices you receive depend on the situation that appears during your campaign. Below, we've separated every version into its own table so you can quickly find the choice you encounter and see its outcome and reward.

Pyke Assassin Choices & Rewards

In this version, the meeting turns out to be a trap. A Pyke Syndicate Underboss has hired an assassin to eliminate known Hutt Cartel associates, including Zero Company.

ChoiceOutcomeRisk / Rewards
Attack FirstSend 2 Operators to eliminate the assassin.High Risk, +3 Influence
Bribe the AssassinPay the assassin to leave you alone.+3 Influence, -1,500 Credits
Call the AuthoritiesReport the assassin to the authorities.+5 Influence
Pyke Assassin Outcome Choices & Rewards

TIP: Calling the authorities gives you the highest Influence reward, while attacking first puts your Operators in a High Risk situation.

Pyke Assassin Ambush Choices & Rewards

This version also involves Pyke assassins, but the situation escalates as soon as Zero Company reaches the meeting location. Several assassins attack, leaving you with no choice but to fight for your lives.

ChoiceOutcomeRisk / Rewards
Fight for our LivesFight the Pyke assassins and attempt to survive the encounter.High Risk, +3 Influence
Pyke Assassin Ambush Outcome Choices & Rewards

NOTE: You need 4 Operators for this encounter, and there is a chance for injuries. Keep that in mind before committing Operators who are already injured.

Equipment Merchant Choices & Rewards

In this version, the mysterious meeting is legitimate. Drongg, an Ishi Tib merchant, grants you access to a selection of high-quality equipment. You can purchase from one of two equipment pools or walk away from the deal.

ChoiceOutcomeRewards
Purchase from Equipment Pool 1Receive a random item from the first equipment pool. (6.67% chance for each equipment)Random Equipment
Purchase from Equipment Pool 2Receive a random item from the second equipment pool. (6.25% chance for each equipment)Random Equipment
PassDecline the merchant's offer.+3 Influence
Equipment Merchant Outcome Choices & Rewards

Former Techno Union Worker Choices & Rewards

This version introduces a former Techno Union worker whose brother joined the Coil. She wants to help Zero Company and provide her knowledge and services.

ChoiceOutcomeRewards
Assign to Upgrade a FacilityUse her industrial knowledge to improve your facilities.+100 Den Level, +3 Influence
Bring Her on as a ContactRecruit her to your Contact network.+1 Contact, +3 Influence
Former Techno Union Worker Outcome Choices & Rewards

Train With Kathar Indiin Choices & Rewards

In this version, you meet Kathar Indiin, who wants to train one of your Operators. Each training option provides a different combat buff, but every choice also comes with a drawback.

ChoiceOutcomeRewards
Unbroken ConcentrationImprove the Operator's focus.+2 Focus Points, -2 Health, +3 Influence
Hand to HandImprove close-range combat ability.+2 Melee Damage, -1 Ranged Damage, +3 Influence
Keen EyesImprove ranged critical performance.+3% Ranged Crit Chance, -1 Crit Damage, +3 Influence
Compounding StrengthImprove opening movement.+1m First Move Speed, -5% Ranged Accuracy Against Distance, +3 Influence
Train With Kathar Indiin Outcome Choices & Rewards

TIP: Choose the training effect according to the Operator's role. For example, Hand to Hand works better for melee-focused Operators.

Deal With Leeshui Choices & Rewards

In this version, you encounter Leeshui, a Devaronian who claims to represent the Bounty Hunters' Guild. She wants payment for alleged violations of Guild rules.

ChoiceOutcomeRewards
Small PayoffOffer Leeshui a small payment.+3 Influence, -250 Credits.
Medium PayoffOffer a larger payment.+3 Influence, -1,000 Credits.
Big PayoffPay a larger amount and gain Leeshui as a Contact.+1 Contact, +3 Influence, -1,500 Credits.
No PayoffRefuse to make a payment.+3 Influence
Deal With Leeshui Outcome Choices & Rewards

Trandoshan Encounter Choices & Rewards

The situation escalates when three large Trandoshans confront Zero Company and demand Credits. You can either pay, negotiate, or fight.

ChoiceOutcomeRewards
Pay UpPay the Credits demanded by the Trandoshans.Payment required, +3 Influence
NegotiateConvince them to accept Intel instead of Credits.Give the required Intel instead of Credits, +3 Influence
FightFight the Trandoshans and attempt to escape.Injury penalty, Accuracy Reduction Penalty (1 Cycle), +3 Influence
Trandoshan Encounter Outcome Choices & Rewards

Herbal Treatments Choices & Rewards

In this version, you meet a Cosian herbalist who provides three different treatments. Each treatment has a different effect, giving you an opportunity to recover from injuries or improve your Operators.

ChoiceOutcomeRewards
Try NysillinHelp your Operators recover from injuries.Remove 2 Injured stacks, +3 Influence, -250 Credits
Try Marcan HerbExperience a strong mood-altering treatment.+3 Influence, -250 Credits
Try Brula FruitImprove the physical condition of your Operators.+4 Health, +3 Influence, -250 Credits
DeclineRefuse the treatments.No reward
Herbal Treatments Outcome Choices & Rewards

Qwiitl's Fractal Radio Choices & Rewards

This version introduces Qwiitl, a local smuggler who asks Zero Company to build a fractal radio that allows him to monitor judicial communications and avoid patrols. To do this, you need to assign an Operator who’s correct for the job.

ChoiceOutcomeRewards
Assign an Operator50% chance of getting higher Influence if you choose the correct Operator and a 50% chance of getting lower Influence if you choose the wrong one.Success: +5 Influence
Failure: +3 Influence, +1,500 Credits
Try Marcan HerbReport Qwiitl to the local authorities.+1,000 Credits
Qwiitl's Fractal Radio Outcome Choices & Rewards

Meet Qwiitl Again Choices & Rewards

In this version, Qwiitl contacts Zero Company again after the earlier encounter. Accepting his meeting comes with a 50/50 outcome, so be prepared for either result.

ChoiceOutcomeRewards
Accept the Meeting - SuccessQwiitl thanks Zero Company for helping him and gives you a gift.Random Exquisite Weapon Mod, +5 Influence
Accept the Meeting - FailureQwiitl's men attempt to rob Zero Company.Robbery Setup
Meet Qwiitl Again Outcome Choices & Rewards

NOTE: There is also a chance that the meeting turns into an attempted robbery, so be prepared for either result.

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