
Star Wars Zero Company: Should You Choose Kaller or Dantooine? (Pick Your Poison)
Here's whom you need to choose in Pick Your Poison Operation!
Pick Your Poison is an important early campaign choice in Star Wars Zero Company that asks you to choose between two jobs for Gorga. At first, the decision can look like a major story branch, but the consequences are relatively limited.
Your choice determines which Critical Mission you receive next and which reward package you get, while both paths eventually rejoin the main campaign. So, if you are wondering whether you should choose Kaller or Dantooine in Star Wars Zero Company, here’s a complete guide on it.
Pick Your Poison Operation, Explained
Pick Your Poison is a Critical Operation that appears during Chapter 3: In Debt to the Hutts. Gorga offers Zero Company two different jobs and asks which one the crew wants to handle first.
The Operation costs 50 Intel and is available for one turn, so you need to make the choice before it expires. This is crucial as it determines which Tactical Mission becomes available next.
NOTE: You cannot play both missions during the same branch. Therefore, if you choose Kaller, you can access the Stolen Goods. Likewise, if you choose Dantooine, you will get access to Buyer Beware.
Should You Choose Kaller or Dantooine in Star Wars Zero Company?
The difference is small, and neither option locks you out of an important part of the campaign. However, if you are primarily interested in the immediate rewards, Kaller provides the stronger resource package. Below, we’ve provided a breakdown of both choices and the rewards that come with them.
| Choice | Results |
|---|---|
| Kaller | Mission Stolen Goods Unlocked, +3 Zone Jenth Influence |
| Dantooine | Missions Buyer Beware Unlocked, +3 Zone Jenth |
So, if you simply want the higher immediate Credit reward and a Weapon Mod, Kaller is the more resource-focused option. If you would rather receive a Basic Utility Item, Dantooine is the alternative.
Kaller or Dantooine Choice Impact in Star Wars Zero Company
Choices do matter in Star Wars Zero Company, but their impact depends on the type of decision you make. Some choices only change your immediate rewards or which mission you receive, while others can affect Operator Bonds, available side content, recruitment, resources, and certain later events.
The main story remains linear and has one main ending, with many branches eventually converging back into the central storyline. Your decisions are more likely to change how you reach that ending, which Operators remain available, which optional content you see, and what rewards or relationships you have along the way.
For instance, the Pick Your Poison decision between Kaller and Dantooine changes the mission and rewards you receive. However, the Black Market becomes available one cycle after completing either Stolen Goods or Buyer Beware, and it lets you to purchase Basic Weapon Mods and Utility Items. Therefore, the choice mainly affects what you receive immediately.
