
Star Wars Zero Company: A Friendly Wager Walkthrough - Rewards, Outcomes, & More
Here's a complete walkthrough of A Friendly Wager Operation in SWZC!
A Friendly Wager is an Field Task Operation in Star Wars Zero Company that gives you a light-hearted break from the campaign's more dangerous assignments. The Operation revolves around Meevo's asteroid-course wager with a choice based outcome.
You can choose between three pilots, with each choice having a different outcome and rewards. So, if you want to know all three choices, their outcomes, rewards, and the important details, here is a complete A Friendly Wager walkthrough to guide you through.
A Friendly Wager Operation, Explained
A Friendly Wager is an optional Operation centred around a friendly flying competition with Meevo. The setting starts with someone from Zero Company getting the opportunity to attempt Meevo's asteroid course and try to beat the existing time. The Operation gives you three possible pilots, and each pilot produces a different narrative outcome.
How to Start A Friendly Wager in Star Wars Zero Company?
A Friendly Wager appears as an optional Operation on the HoloTable. Since it has a one-Cycle availability window, you need to complete it before the opportunity expires if you want to receive its rewards.
The Operation costs 50 Intel, so make sure you have enough Intel before selecting it. Once you open the Operation, you will be given three choices. Below, we’ve listed all three choices that will be given to you.
- Let Bennic try.
- Let Jae try.
- Let Tel try.
NOTE: Jae Mordant must be available for her option, while Tel-Rea Vokoss must be also available for selecting hers.
All A Friendly Wager Choices and Rewards in Star Wars Zero Company
The three options have the same Influence reward, but Bennic provides an additional Bond reward. Below, we’ve provided a table that lists all the outcomes and rewards from the three available choices.
| Choice | Outcome | Reward |
|---|---|---|
| Let Bennic try | Bennic performs poorly on Meevo's asteroid course. | +3 Zone Isk Influence, +10 Team Bond XP |
| Let Jae try | Jae nearly beats Meevo's time after performing an impressive shield-shearing maneuver. | +3 Zone Isk Influence |
| Let Tel try | Tel cannot beat Meevo's time but completes the course as a proficient pilot. | +3 Zone Isk Influence |
Choice 1 Outcome & Rewards
Choosing Bennic sends him into Meevo's asteroid course. He performs poorly compared with the other contestants. However, the important part of this choice is that the additional reward is not tied to Bennic completing the course.
You will still be awarded the rewards and the Team Bond bonus despite the result. Moreover, Bennic's route is relevant if you want to improve Operator Bond progression, and is by far the best choice in this operation.
Choice 2 Outcome & Rewards
The second option allows Jae Mordant to attempt the course. Jae's result is better than Bennic’s. She also performs a difficult maneuver around the asteroids and comes very close to beating Meevo's time.
However, you won't get any additional Team Bond rewards besides the Zone Isk Influence. Just keep in mind that you must have Jae Mordant available if you want to opt for this option.
Choice 3 Outcome & Rewards
The third option revolves around Tel-Rea Vokoss. Tel does not beat Meevo's time, but she completes the course as a very proficient pilot. As a reward, you will get +3 Zone Isk Influence. However, you won't get anything extra. Just make sure that you have Tel-Rea Vokoss available to select this choice.

