
Star Wars Zero Company: Specialization Tier List
Here's a complete SWZC Specialization Tier List!
There are over ten different specializations in Star Wars Zero Company, each with a unique set of abilities and passives. Not all the specs are made equally. Some are far more effective than others.
So, choosing the right spec for your operators is just as important as their positioning and resource management. To help you make the right choice, here’s a complete Star Wars Zero Company Specialization Tier List ranking all of them.
Star Wars Zero Company Specialization Tier List
| Tiers | Specializations |
|---|---|
| S | Scout, Assault, Padawan / Wayseeker |
| A | Astromech / Analytics, Sharpshooter, Warrior |
| B | Heavy, Soldier, Gunslinger |
| C | Scoundrel, Medic |
What Do the Tier Rankings Mean?
- S-Tier: The absolute best specializations. They provide incredible AP/Advantage efficiency, synergize well with almost any Operator, and consistently turn the tide of battle.
- A-Tier: Excellent offensive and defensive skills. These specs perform exceptionally well but require specific Operators or squad setups to reach their maximum potential.
- B-Tier: Good but situational. Their abilities are useful, but they lack the consistency and versatility found in the higher tier specialization options.
- C-Tier: Highly situational or easily outclassed. These provide less overall value and depend heavily on the rest of your squad to capitalize on their setups.
S-Tier Specializations, Explained
| Specialization | Strengths | Limitations |
|---|---|---|
| Scout | + Best for economy as Combat Recon can turn 1 AP into 4+ Advantage, helping your squad's offense. + The Spotter spreads the Spotted debuff increasing overall DPS of the team. + Fits seamlessly into almost any team composition. | - None significant. Universally useful in all team compositions. |
| Assault | + Assault’s Sweeping Salvo costs only 4 Advantage while dealing heavy AoE damage and disorienting enemies in a wide area. + Bull Rush provides good value as it can be used to expose enemies under cover while also dealing damage. + The specialization is useful for creating powerful melee combos, particularly when paired with Operators such as Kabb. | - Requires close-to-mid range positioning to maximize AoE and melee efficiency. |
| Padawan / Wayseeker | + Push and Pull cost only 1 AP, which makes this Specialization extremely efficient for repositioning enemies and setting up follow-up combos. + Lightsaber Throw costs 10 Advantage but can eliminate 3+ enemies while destroying cover and objects along its path. + Although limited to Tel-Rea, the Lightsaber’s raw damage and the Deflection chance make it a solid pick for an offensive playstyle. | - Limited specifically to Tel-Rea |
A-Tier Specializations, Explained
| Specialization | Strengths | Limitations |
|---|---|---|
| Astromech / Analytics | + Coordinated Support can give the entire squad +1 AP, which helps you to create powerful opportunities for coordinated attacks. + Enhanced Scanners can negate all Defense, while Deep Target Scan also removes all Evasion, which makes difficult targets much easier to hit. | - Purely support-focused. Highly dependent on your DPS Operators. |
| Sharpshooter | + Sharpshooter’s Zero In can provide up to +45% Chance-to-Hit and +27% Critical Chance from its 3 Lethal stacks, which makes it a solid pick in Crit comps. + The +5% Overwatch accuracy and +2 damage make Sharpshooter highly effective at controlling enemy movement. | - Precision Shot is expensive (6 Advantage). - Overwatch loses value on maps where enemies can easily avoid firing lanes. |
| Warrior | + Warrior’s Electroweb abilities are quite strong, as they can clear entire maps on their own without any effort. + Cly's Combat Jump costs only 2 Advantage and can be used to push enemies and apply Burn at the target location. | - High ability costs mean this spec practically requires a Scout to function optimally. |
B-Tier Specializations, Explained
| Specialization | Strengths | Limitations |
|---|---|---|
| Heavy | + Heavy grants +4 Max Health, +2 Defense, and 2 Retaliation stacks, which synergizes well with certain operators like Trick and Kabb. + Bulwark can draw enemy attacks toward the Heavy while providing another +2 Defense, which is a useful tool to protect teammates. | - Loses value if your team already uses crowd control or positioning to prevent enemy attacks entirely. |
| Soldier | + Soldier’s Strength provides +2 Melee Damage alongside +2.0m grenade range, which enhances your operator's close combat and ranged usefulness. + Armsmaster's +2 Blaster and +2 Grenade Damage are solid buffs that improve your operator’s offensive output. | - Rocket Strike costs a massive 10 Advantage, making it hard to use without dedicated Advantage batteries. |
| Gunslinger | + Gunslinger’s Open Fire fires 2 attacks, which is useful for finishing enemies or repeatedly dealing sustained damage. + Pairs exceptionally well with Warrior, as it allows you to deal 200+ single-target damage per turn in the late game. | - Highly dependent on the Operator's weapon and secondary specialization to be effective. |
C-Tier Specializations, Explained
| Specialization | Strengths | Limitations |
|---|---|---|
| Scoundrel | + Scoundrel’s Identify Weakness can guarantee a Critical Hit on the next attack, which can help you set up powerful combos. | - Lacks direct damage. - Requires strict turn-order management so other Operators can trigger the setup abilities. |
| Medic | + Medic’s Combat Stim gives an ally increased Health and damage for 2 Turns, which provides great offensive and defensive value. | - Standard Operators can carry Medpacs, making dedicated healing highly situational. |
Best Specialization Synergies in Star Wars Zero Company
Now that you know about the top specs, you should also learn about their pairings. You can get much more value from operators for pairing their specs correctly. Here are the best combinations when you are choosing specs for your Operators:
- Warrior + Scout: The Warrior's massive damage potential is locked behind high Advantage costs. Using a Scout to generate 4+ Advantage off a single AP feeds the Warrior the resources they need to clear the map.
- Gunslinger + Astromech / Analytics: To get insanely high single-target damage per turn with a Gunslinger, you need the extra AP and negated enemy defenses that Astromech provides.
- Heavy + Medic: If you are playing on a higher difficulty where enemies hit incredibly hard, pairing a Heavy's Taunt and Retaliation mechanics with a Medic's Combat Stim turns them into an unkillable tank.
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